# Build a guild that can disagree with its founder

Proposed institutional design. The classes describe roles people can move between, not biological castes, diagnoses, or fixed measures of worth. In the founder’s setting a Wizard is a trained Sorcerer; in actual work, intelligence and charisma are not mutually exclusive. A person can be an excellent experimenter and communicator, and a newcomer can become an expert. The fantasy is useful when it reveals work and incentives, not when it assigns permanent ranks to people.

Canonical page: https://givegigs.com/wiki/necro-chapter-guild-design
Last updated: 2026-11-09T18:58:11.921Z
Parent topic: [necromancer-neuroscience](https://givegigs.com/wiki/necromancer-neuroscience)

## Contents
- [Overview](#wiki-section-overview-1)
- [Chapter notes](#wiki-section-chapter-notes-2)
- [Dossier section](#wiki-section-dossier-link-3)

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## Overview

Proposed institutional design. This page expands the “Build a guild that can disagree with its founder” chapter in the neuroscience collection.

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## Chapter notes

The classes describe roles people can move between, not biological castes, diagnoses, or fixed measures of worth. In the founder’s setting a Wizard is a trained Sorcerer; in actual work, intelligence and charisma are not mutually exclusive. A person can be an excellent experimenter and communicator, and a newcomer can become an expert. The fantasy is useful when it reveals work and incentives, not when it assigns permanent ranks to people.

The proposed workflow makes the party interdependent: a Sorcerer identifies a possibility, a Wizard defines the test, an Artificer builds the instrument, a Druid checks the living model, a Fighter keeps the process reliable, and a Ranger checks whether the conclusion survives another setting. A Bard explains the result. A Rogue challenges the assumptions. Clerics, Monks, and Paladins protect care, deliberation, and enforceable commitments.

Warlocks arrange resources and disclose the obligations attached to them. Barbarians preserve the ability to say the arrangement is unacceptable. A Lich patron can finance the expedition without owning the party, a contributor called a Leech retains the same standing as a person, and Lichen brings the living world into decisions that neither side can legitimately treat as its private property. The proposed separation of powers prevents any one kind of influence (money, expertise, charisma, or institutional access) from becoming the sole judge of its own conduct.

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## Dossier section

[Open this exact section in the Necromancer dossier](/necromancer#guild-design). The original chapter status is “Proposed institutional design.”

## Sources

- [Necromancer dossier section](/necromancer#guild-design)

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